http://www.gametrailers.com/player/48567.htmlPiły...na kiju...? Piły...na motocyklu ?
GOTYA, i co do Stalker: Call of Pripyat
After Strelok destroys "C-Consciousness" in the original game (the developers ignore the alternative endings), a government expedition has set out into the Zone.
However, something went wrong, and the expedition vanished without a trace. In order to investigate the causes of this catastrophe, a Ukrainian security service agent is sent. Whom we, obviously, will have to play as.
* Three outdoor maps and two underground... but the outdoor maps are four times bigger than in SoC, and remade with a metric ton of new location, assets and stuff. They compare them to what you see in Gothic.
* Prypiat SEVERAL TIMES LARGER. Eastern part rebuilt with 100% accuracy, and 100% explorable. The area around the city is also better reproduced, with an abandoned factory and a village being the main attractions. The city is now North of the NPP, like in reality.
* Secondary tasks NOT random generated - 70 missions, carefully designed. No more "kill five boars" crap.
* Play the main mission in which order you like, no linear ending.
* A-Life reworked to be as human/monstrous as possible
* No more faction wars
* Duty and Freedom - few survivied the events of SoC, now they work together
* Sleeping!
* Two new monsters, featured in the original prototypes, introduced at the request of the community
* Blowouts modify the world, kinda similar to OL
* After the blowout warning is given, all the stalkers rush to the safe location. Not all them are friendly though...
* "Boosters" to temporarily improve your statistic
* Minor improvements over Clear Sky tech, much better performance(50fps at 1920*1200). Proper beta-testing promised, thanks to the new company they hired and less tech experimentation than in CS